Limbo
Limbo is a beautiful game from the perspective of emotional connection. The game is set in a stark and bleak scene that is void of any color except varying shades of black and white. The author of this section in Well Played 3.0 did a wonderful job in explaining the concept of the game and gave a detailed account of what he felt as he went through his own play-through. The major exception to this was using a walk-through!! This in my opinion ruins the game-play experience entirely and should only be used in dire situations when you feel like you're about to break your setup. A walk-through leaves a sense of something lost when the game ends because you didn’t complete the game on your own and there are some personal experiences that aren’t felt because you followed the walk-through and didn’t do it your way.
The teaching method of the game is hilarious from an outside view but like the author stated when playing the game it becomes tiresome but is unique to the game and it’s play-style. Dying to learn how to play the game is inventive and was generally new since dying instills a sense of doubt and loss that makes the player want to quit but with Limbo,curiosity drives most people on and they have a rewarding experience. Since dying over and over again is a frequent occurrence, your sense of time becomes skewed and as the author felt, time slips away and you can play for hours and it only feel like minutes. Overall the author covered this game very well and did an excellent job on explaining how it works.
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